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Thread: Road Rash 40k

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    Member Bulkoth is on a distinguished road Bulkoth's Avatar
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    Default Road Rash 40k

    Hey guys, I was looking up Ork Bikers tonight when I came across some pics of a group that created a racing game using Orks that was just barely related to the 40k system, I'm looking to do a little better than that and create a game I can use as a primer to get people into 40k, learning the stat lines and the charts and even some of the rules. Here is what I have worked out so far. It's still very rough but C&C is very appreciated and feel free to throw in your own ideas, I'll try to update as I work more.

    Road Rash 40K:
    The rules are simple, at the top of each round players will roll off for a new turn order, highest roll goes first.

    Each round the player whose turn it is gets to choose 3 actions from the actions chart to be taken one at a time until their turn has concluded. To prevent an endless deathmatch at the starting line each turn a rider MUST spend atleast one action making forward motion on the track.

    Races will usually last 3 laps but depending on map size and play testing that could be adjusted.

    Bike Basic Stats:
    3 Wounds, T5, Save 4+, BS 2, WS 4


    Actions:
    While on Bike:
    Race - move 1d6"
    Swing Choppa - one S3 attack (must be within 2" of target)
    Boooooost! - 2d6" move, doubles cause a wreck but the move takes place first.
    Ram - move up to 3" into base to base contact with another racer, that racer takes a S5 hit, you take a S3 hit (you saw it coming), this may only be done once per turn.

    While on foot:
    Run - more 1d3"

    Any time:
    Shoot Slugga - one S4 AP6 12" range shot



    Wrecked - When a Biker is reduced to 0 wounds he becomes wrecked, his bike stops dead in it's place an the racer flies 1d6" in a random direction determined by a scatter die, reroll "hits" until a direction is determined.
    If a rider Wrecked from a Boooooost! The are thrown 1d6 + 3 ".
    Once the rider gets back into base to base contact with his bike he instantly mounts it and regains his 3 wounds.
    For simplicity you are currently not able to harm players on foot, tho they can harm you.


    Road Hazards:
    I'm working on rules to the following to be added later:
    Ramps/Jumps - take 12" move which must cross the ramp going the correct direction
    Mines - 1 in 6 chance they will go off if you go within 2 inches of them
    Grenades - each player gets 3 per game, 6" range with 1d6 scatter, small blast S5 Ap6

    Notes:
    Currently there is nothing that will negate armor saves. I want the game to be about the race as much as the mayhem so it must be stressed that blowing everyone else up should be a means to the end of winning the race, not the entire point.

  2. #2
    Herald of Hypodermic/Runescape Fiend/Goob Kanellos is on a distinguished road Kanellos's Avatar
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    this would be really fun with a bunch of people, i think, i'll make sure to playtest it ASAP

  3. #3
    Junior Member Wizzbang is on a distinguished road Wizzbang's Avatar
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    I was addicted to road rash back in the day. I would so buy this game. What do you think about maybe throwin in smoke screens as a defensive weapon?
    "Depression is anger without the enthusiasm"

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    Member toofless is on a distinguished road toofless's Avatar
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    Those fun little games can be great stuff to play quick and give a good excuse to build cool terrain.

    You gotta include oil too, you know. Have grot on the back with a bucket o' Mobil One or something.

    I wonder how it would look with some marine bikers getting smacked around....

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    Senior Member officer kerky is on a distinguished road officer kerky's Avatar
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    i swear miniwargaming played that

    but i would love to play it.
    get other armies in there for fun as well.

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    Member S7RYPE is on a distinguished road S7RYPE's Avatar
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    ther was a racing game put out by gw around the same time as gorka morka where you raced not only bikes but trukks as well ill see if i can find you the info.

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